
Initially, the splitscreen annoyed me a bit, because it's not a traditional bisecting line, rather two staggered rectangle boxes, leaving a lot of the screen unused. But after a (very) short while, it became my zone, and nothing else existed outside it. There have been some lovely uses of the co-op dynamic in the 30% or so I've played, the mines being a highlight.
While I hear the moans from a certain element of the resi fanbase with regards to the upping of the action and the lowering of frights, I don't really agree with it. Resident Evil has not been about horror and scares really since the first one, it's always been a more action oriented, goal driven game. Get the key/emblem/crest, headshot a few zombies with your shotgun and watch the ammo (and inventory space). That's the formula, and it works. And Resident Evil 5 is the most honed, refined version of that formula, and it's barry.