Sunday, 15 March 2009

A Shot In The Dark

So, after a few short hours headshotting my way through Resi 5, I think I have to say it's been one of my favourite gaming experiences that I can remember. The co-op mode just works so well, it leaves me wondering why 2 player was the domain of sports games and beat em ups exclusively for so long! I haven't played it single player yet, or co-op online, so I'm basing this opinion purely off the splitscreen mode. 

Initially, the splitscreen annoyed me a bit, because it's not a traditional bisecting line, rather two staggered rectangle boxes, leaving a lot of the screen unused. But after a (very) short while, it became my zone, and nothing else existed outside it. There have been some lovely uses of the co-op dynamic in the 30% or so I've played, the mines being a highlight.

While I hear the moans from a certain element of the resi fanbase with regards to the upping of the action and the lowering of frights, I don't really agree with it. Resident Evil has not been about horror and scares really since the first one, it's always been a more action oriented, goal driven game. Get the key/emblem/crest, headshot a few zombies with your shotgun and watch the ammo (and inventory space). That's the formula, and it works. And Resident Evil 5 is the most honed, refined version of that formula, and it's barry.